To make this I first drew a three point curve, and a nurbs curve at the end of it and extruded the whole thing to make it a tube! the blobs are tube polygons and the shinyness was made using the phong material! - thanks Chris for your help!
Mine and Nathan's spikey pendulum ball! =D We used joints and created cylinders over them, then animated each joint individually and parented spikes and a ball so it all moved together!
I made the first model of my animation!! I used the smooth tool and the soft modification tool to make it look as if the candle was dripping!! The fire is made using the fire effect tool in dynamics.